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<channel>
	<title>Here be Vampires</title>
	<link>http://leo-sapiens.rpg.ee</link>
	<description>haven of a Malk wannabe Toreador, and a bunch of other guys who just like to hang around..</description>
	<pubDate>Wed, 07 Feb 2007 12:25:32 +0000</pubDate>
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	<language>en</language>
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		<title></title>
		<link>http://leo-sapiens.rpg.ee/2007/02/07/19/</link>
		<comments>http://leo-sapiens.rpg.ee/2007/02/07/19/#comments</comments>
		<pubDate>Wed, 07 Feb 2007 12:21:55 +0000</pubDate>
		<dc:creator>leo-sapiens</dc:creator>
		
		<category>ru_nichtlustig</category>

		<category>vampire comics</category>

		<guid isPermaLink="false">http://leo-sapiens.rpg.ee/2007/02/07/19/</guid>
		<description><![CDATA[

- So, my old enemy Van Hellsing presented me with a new coffin. I wonder where the catch is.. 

- But it sure is a fine one.
- Oh, that Van Hellsing..



]]></description>
			<content:encoded><![CDATA[<blockquote cite="http://community.livejournal.com/ru_nichtlustig/"><p><img src="http://farm1.static.flickr.com/130/381854179_fab9d7d625_o.jpg" /><cite><a href="http://community.livejournal.com/ru_nichtlustig/"><br />
</a></cite></p>
<p>- So, my old enemy Van Hellsing presented me with a new coffin. I wonder where the catch is.. 
</p>
<p>- But it sure is a fine one.</p>
<p>- Oh, that Van Hellsing..<br />
<cite /></p>
</blockquote>
<p>
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		<title>Dead Garou.</title>
		<link>http://leo-sapiens.rpg.ee/2007/02/06/dead-garou/</link>
		<comments>http://leo-sapiens.rpg.ee/2007/02/06/dead-garou/#comments</comments>
		<pubDate>Tue, 06 Feb 2007 08:40:28 +0000</pubDate>
		<dc:creator>leo-sapiens</dc:creator>
		
		<category>silly rpg chats</category>

		<guid isPermaLink="false">http://leo-sapiens.rpg.ee/2007/02/06/dead-garou/</guid>
		<description><![CDATA[Batty: Feeding accomplished. And also photocopying of worksheets for tomorrow&#8217;s lesson, and a fruitless attempt to get my transcript of courses from the academic secretariat. 
  I love my life.
me: sarcasm?
 Batty: Yes.
  =_=
  Heavy, heavy sarcasm.
Well, at least the Shovman-kicking yielded results, and now I meditate on an answer to BCN.
 me: :)))
  see
  told u so
  Batty: He was totally [...]]]></description>
			<content:encoded><![CDATA[<p class="MsoNormal"><strong>Batty</strong>: Feeding accomplished. And also photocopying of worksheets for tomorrow&#8217;s lesson, and a fruitless attempt to get my transcript of courses from the academic secretariat. </p>
<p class="MsoNormal"><span><span>  </span></span>I love my life.</p>
<p class="MsoNormal"><strong><span>me</span></strong>: sarcasm?</p>
<p class="MsoNormal"><span><span> </span></span><strong>Batty</strong>: Yes.</p>
<p class="MsoNormal"><span><span>  </span></span>=_=</p>
<p class="MsoNormal"><span><span>  </span></span>Heavy, heavy sarcasm.</p>
<p class="MsoNormal"><span>Well, at least the Shovman-kicking yielded results, and now I meditate on an answer to BCN.</span></p>
<p class="MsoNormal"><span><span> </span></span><strong>me</strong>: :)))</p>
<p class="MsoNormal"><span><span>  </span></span>see</p>
<p class="MsoNormal"><span><span>  </span></span>told u so</p>
<p class="MsoNormal"><span><span> </span></span> <strong>Batty</strong>: He was totally right when he wrote &#8220;Вечер, несомненно, паршив как дохлый Гару. &#8220;</p>
<p class="MsoNormal"><span><span>  </span></span>I&#8217;m gonna quote him from now on. XD</p>
<p class="MsoNormal"><strong><span>me</span></strong>: :)</p>
<p class="MsoNormal"><span><span> </span></span><strong>Batty</strong>: But as they say in Poland, &#8220;I would&#8217;ve laughed too, if it wasn&#8217;t MY wedding.&#8221;</p>
<p class="MsoNormal"><strong><span>me</span></strong>: :)))))</p>
<p class="MsoNormal"><span><span> </span></span><strong>Batty</strong>: So yeah, it&#8217;s MY totally shitty evening.</p>
<p class="MsoNormal"><span><span>  </span></span>That&#8217;s why we, Kiyasid, prefer to just never leave the library.</p>
<p class="MsoNormal"><span><span> </span></span><strong>me</strong>: on the other hand - dead Garu - positive thing</p>
<p class="MsoNormal"><strong><span>Batty</span></strong>: &#8230; I love that &#8220;but it&#8217;s half full&#8221; point of view.</p>
<p class="MsoNormal"><span><span>  </span></span> :D :D</p>
<p class="MsoNormal"><span><span>  </span></span>(Unless ur the dead Garou)</p>
<p class="MsoNormal"><span><span> </span></span><strong>me</strong>: (been there, done that)</p>
<p class="MsoNormal"><span><span> </span></span><strong>Batty</strong>: I know. :)))</p>
<p class="MsoNormal"><span><span> </span></span><strong>me</strong>: twice</p>
<p class="MsoNormal"><span><span>  </span></span><strong>sigh</strong></p>
<p class="MsoNormal"><span>почётный дважды мёртвый Гару</span></p>
<p class="MsoNormal"><span><span>  </span></span>lol</p>
]]></content:encoded>
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		<title>Maintaining An Online Game</title>
		<link>http://leo-sapiens.rpg.ee/2007/02/01/maintaining-an-online-game/</link>
		<comments>http://leo-sapiens.rpg.ee/2007/02/01/maintaining-an-online-game/#comments</comments>
		<pubDate>Thu, 01 Feb 2007 10:49:00 +0000</pubDate>
		<dc:creator>leo-sapiens</dc:creator>
		
		<category>roleplayingtips.com</category>

		<category>self reference</category>

		<guid isPermaLink="false">http://leo-sapiens.rpg.ee/2007/02/01/maintaining-an-online-game/</guid>
		<description><![CDATA[A guest article by Leslie Holm
Senior Editor, RPG Gateway
http://www.RPGgateway.com/
If you&#8217;ve decided to run an online RPG, the main thing you
need in your arsenal is dedication. You will get bored. You
will get irritated with your players. You will get
frustrated by lack of response.
So why bother? Because when everything is going right, when
your players are excited and [...]]]></description>
			<content:encoded><![CDATA[<p class="MsoNormal">A guest article by Leslie Holm<br />
Senior Editor, RPG Gateway<br />
<a href="http://www.rpggateway.com/" target="_blank">http://www.RPGgateway.com/</a></p>
<p>If you&#8217;ve decided to run an online RPG, the main thing you<br />
need in your arsenal is dedication. You will get bored. You<br />
will get irritated with your players. You will get<br />
frustrated by lack of response.</p>
<p>So why bother? Because when everything is going right, when<br />
your players are excited and posting daily, when development<br />
is at its peak, running an online game is thrilling.</p>
<p>Here are a few tips I&#8217;ve picked up over the years on how to<br />
be dedicated and keep a game running.</p>
<p><strong>1. Plan Your Campaign</strong><br />
==============================<br />
Sounds simple, right? Every GM plans his campaign, at least<br />
to some extent. You will find, however, you need a detailed<br />
campaign when you are running an online game. My theory is<br />
that the time between posts allows the players to be more<br />
creative, curious, and inevitably, thwart the GM who isn&#8217;t<br />
totally prepared.</p>
<p>In a tabletop game, players can, for the most part, be<br />
guided and heavily influenced. Things move quickly, and you<br />
can give them just what information you want them to have<br />
and move them along.</p>
<p>Online, the players are going to come up with questions<br />
about everything. Players in my PBeM want a description of<br />
every shop they enter when they make a trip to town. They<br />
want names of shopkeepers and folks they might meet on the<br />
street. They want to know if the temple is on the west side<br />
of town, and the docks on the south side.</p>
<p>Know your setting. Use generators if you need to - town,<br />
NPC, whatever - but be prepared to answer lots of questions.<br />
I recommend using a published setting that you are familiar<br />
with to make your job easier. If you are using your own<br />
world, make sure it&#8217;s complete before you begin; right down<br />
to the garderobes in the castle.</p>
<p>You should also be planning your second adventure while<br />
running your first. During current adventure, you should be<br />
dropping clues to other exciting things they can do when<br />
they complete their goals. That way you can have a week or<br />
two break, and start right back up.</p>
<p>Offering a choice of adventures is always a good idea. For<br />
example, they could have heard of a gang of thieves<br />
operating in a town they visit, one of the orphaned<br />
characters (there are always orphaned characters) could have<br />
learned something about their family they want to follow up,<br />
or they may have heard of mysterious and dangerous things<br />
happening at a temple nearby. Then, let the players discuss<br />
their options and decide what they want to do. They will<br />
participate more eagerly if they think they are the masters<br />
of their own fate.</p>
<p><strong>2. Be Prepared For Drop-Outs</strong><br />
================================<br />
If you lose your only cleric because his player just went<br />
back to school, and doesn&#8217;t have enough time to play<br />
anymore, it leaves the rest of the party in fairly dire<br />
straights. I generally start my adventure with 8 to 10<br />
players, knowing that one or two will drop out in the first<br />
few weeks for any of a number of reasons, ranging from not<br />
liking my game to illness. Since a PBeM usually runs at<br />
least a year, you will lose more players along the way.</p>
<p>* Allow lurkers in your game. This almost guarantees you<br />
have a person familiar with the story, and possibly eager to<br />
jump in, who can take over the defunct character or create a<br />
new one in the class you need.</p>
<p>* Always advertise. If your party drops down to just a<br />
couple of players who want to continue, and you have no one<br />
to fill in, advertise quickly. In your ad, emphasize you<br />
have a long-standing game - players often prefer to join a<br />
game they know will stick around as opposed to a brand new<br />
game of unknown quality.</p>
<p>When you don&#8217;t need players, keep a list of interested people<br />
can help when membership gets lean. Put and ad in your e-<br />
mail and forums signatures, keep your open ads fresh and up<br />
to date at various forums.</p>
<p>* Edit logs and post them regularly. Edit a version of your<br />
logs for public consumption and reference. These logs give<br />
interested players a taste, or help generate interest in<br />
prospective players. Party members will find the abbreviated<br />
version good for reference and catching up after missing<br />
sessions as well.</p>
<p>* Maintain a contact list. Record names and e-mails in an<br />
address book or file so you have a quick and easy way to<br />
find contact info when you need it. Record recruitment site<br />
addresses as well. Keep a separate section for players who<br />
are potential invitees or replacements. When a current<br />
player drops-out, send out invitation e-mails and post at<br />
your flagged recruitment sites.</p>
<p><strong>3. Know Your Players</strong><br />
==================================<br />
Don&#8217;t accept the first submission you get. When you<br />
advertise, it&#8217;s wise to explain you are starting a new game,<br />
and that character creation will take several weeks. This<br />
gives you time to get decent samples of writing - many DMs<br />
require a background of 1,000 words or more. If your<br />
applicant can&#8217;t be bothered to use spell check, or good<br />
grammar, chances are he/she won&#8217;t be bothering to post<br />
regularly either.</p>
<p>You also need to lay firm ground rules with regards to<br />
posting - what you expect from each player. It is not too<br />
much to expect they will post twice weekly, and that they<br />
will give you a reasonably long post - not a sentence or<br />
two. Their cooperation during the character creation process<br />
should give you a good idea of how they will post.</p>
<p>For example, in a game I am joining now, my GM has written<br />
me 6 times in 3 days, and I&#8217;ve answered promptly each time.<br />
Hopefully this indicates to him that I am cooperative,<br />
responsive and prompt, and that&#8217;s what you need to look for<br />
in a player.</p>
<p><strong>4. Be Organized</strong><br />
===================================<br />
For some reason, in online games, we don&#8217;t always take the<br />
same care to stay organized as we would in a tabletop game.<br />
In a tabletop game, we have everything written down, and we<br />
have notes, charts, and maps to refer to. In an online game,<br />
you often make an off the cuff post, and if you don&#8217;t keep<br />
notes on it, you could be in trouble later. Sure, you can go<br />
back and search messages for whatever you&#8217;ve forgotten, but<br />
that could be time-consuming. I have a friend whose game has<br />
been running since April of 2004, and currently has 5,610<br />
messages. In a well-run PBeM, plan on between 200 and 500<br />
messages a month.</p>
<p>There are programs to help you stay organized, such as DM<br />
Buddy and DM Genie. Some are free; others are downloadable<br />
for a small fee. If you would prefer to do it yourself, I<br />
recommend using Microsoft Excel or OpenOffice Calc.</p>
<p>I use one file with many worksheets:</p>
<p>* One sheet lists every NPC I mention, with description,<br />
place met, and any notes that might come up later.</p>
<p>* Each town they visit gets its own worksheet. In it, I<br />
record each place they visit, who they met there, what they<br />
did, and any notes needed.</p>
<p>* One sheet is a game time calendar - day one, they visited<br />
a town, bought equipment, slept at an inn. Day two was spent<br />
on the road, and so on.</p>
<p>* Each player has a sheet where I have pertinent information<br />
recorded. This includes stats, bonuses, spells, skills,<br />
feats and anything else I think I might need at my<br />
fingertips.</p>
<p>Now I have one file to open whenever I am posting, and I can<br />
find whatever information I need quickly.</p>
<p><strong>5. Be Flexible</strong><br />
===============================<br />
Okay, you&#8217;ve done everything right. You&#8217;ve planned your<br />
campaign down to the color of the hair on the barmaid in the<br />
first tavern they visited. You&#8217;ve got great players who can<br />
spell and write short stories for their posts. You&#8217;re<br />
organized and you&#8217;ve kept copious notes. Still, for some<br />
reason, your game has stalled. Players aren&#8217;t posting<br />
promptly anymore and it feels like lethargy has descended on<br />
everyone. This is where most games fall by the wayside.</p>
<p>First, decide if you still have enthusiasm for the game. The<br />
GM falling prey to boredom is the foremost reason players<br />
lose interest. If you are still gung-ho, and you think your<br />
players can be salvaged, then it&#8217;s time to be flexible and<br />
shake things up.</p>
<p>One thing you might do is announce a hiatus. During<br />
this time, review your game. What has caused it<br />
to bog down?</p>
<p>* Think about each player. Sometimes you&#8217;ll find it&#8217;s just<br />
one player, and speaking to him about it, or removing him,<br />
will solve the problem.</p>
<p>* Analyze your own posts. Have they become lackadaisical and<br />
unexciting? If so, stop thinking about your game. Read<br />
books, watch movies, play other games, such as computer or<br />
board games. After a week or three look at your game again -<br />
hopefully your enthusiasm will have returned.</p>
<p>* Shake things up. Unless you are in the middle of a dungeon<br />
or a huge combat scene, (and rarely does a stall happen in<br />
these circumstances) take a different direction. If your<br />
creativity is in a lull, pick up a module or download one of<br />
the millions of free adventures on the web and fit it into<br />
your campaign. I think you&#8217;ll find a whole new set of<br />
circumstances will boost everyone&#8217;s morale.</p>
<p>* New blood. Bring in a new player or two. The excitement a<br />
new player brings to the game might be infectious!</p>
<p>If nothing has worked, and you want to continue, then just<br />
plug away at it. Increase posting frequency, do more to get<br />
your players involved, develop the adventure or world out a<br />
bit more, craft some NPCs and fun encounters, and hope it<br />
all gets exciting again.</p>
<p>[Comment from Johnn: one thing I&#8217;ve done to stir up a<br />
stalled game is present a new side-adventure out of the<br />
blue. Sometimes a GM gets bogged down from the slow pace,<br />
emerging complexity of the plot (causing planning<br />
paralysis), or lack of planning time.</p>
<p>Find an adventure that&#8217;s short, different, and captures your<br />
interest and imagination. The adventure should be self-<br />
contained so you can drop it in and wrap it up without<br />
sabotaging your campaign.</p>
<p>I keep the old D&amp;D  module Castle Amber always on hand for<br />
just such a bail out move. :) Other ideas are published<br />
adventure and encounter compilations, Dungeon magazine<br />
adventures, the intro adventure you might have in the back<br />
of the rule book, and freebies posted at the publisher&#8217;s<br />
site.</p>
<p>Next time the campaign stalls and gets boring, shrink the<br />
PCs down and drop them into a rabbit hole, or have them get<br />
lost in mist and find a strange mansion&#8230;.</p>
<p>taken from - <a href="http://roleplayingtips.com">roleplayingtips.com </a>
</p>
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		<title>Maintaining Your GM</title>
		<link>http://leo-sapiens.rpg.ee/2007/02/01/maintaining-your-gm/</link>
		<comments>http://leo-sapiens.rpg.ee/2007/02/01/maintaining-your-gm/#comments</comments>
		<pubDate>Thu, 01 Feb 2007 10:17:24 +0000</pubDate>
		<dc:creator>leo-sapiens</dc:creator>
		
		<category>roleplayingtips.com</category>

		<category>self reference</category>

		<guid isPermaLink="false">http://leo-sapiens.rpg.ee/2007/02/01/maintaining-your-gm/</guid>
		<description><![CDATA[Tips for encouraging your GM to continue the game you&#8217;re
currently enjoying.
A guest article by Amy Driscoll
With thanks to Colin &#8220;Relapse&#8221; Morris and Robbie &#8220;Head
Wound&#8221; Eberhardt for constructive criticism.
A group of friends and fellow gamers asked me last year to
commit to GMing a regular, long-term campaign. Long-term
campaigns hold several attractions for me. There&#8217;s the
intense character development, [...]]]></description>
			<content:encoded><![CDATA[<p class="MsoNormal"><span>Tips for encouraging your GM to continue the game you&#8217;re<br />
currently enjoying.</p>
<p><em>A guest article by Amy Driscoll</p>
<p>With thanks to Colin &#8220;Relapse&#8221; Morris and Robbie &#8220;Head<br />
Wound&#8221; Eberhardt for constructive criticism.</em></p>
<p>A group of friends and fellow gamers asked me last year to<br />
commit to GMing a regular, long-term campaign. Long-term<br />
campaigns hold several attractions for me. There&#8217;s the<br />
intense character development, the simple plot wrinkles that<br />
snowball into world-shaking events, and the kind of campaign<br />
stories you reminisce about for years afterward. So I said<br />
yes.</p>
<p>After a year real-time of gaming though, I found myself<br />
dreading upcoming sessions. I was leaping upon the<br />
opportunity to postpone sessions and struggling to come up<br />
with the next session plan. In the end, I nominated myself<br />
for a break, and one of the players has taken over as GM for<br />
a few sessions. I still love gaming, I still want the game<br />
to keep going - I just do not want to run a session at the<br />
moment.</p>
<p>I&#8217;m not alone. I&#8217;ve discussed the burnout scenario with<br />
other GMs, trying to work out the causes and patterns<br />
leading to my current GMing antipathy. In the course of<br />
that, I&#8217;ve put together a few general pointers for players.<br />
There are already tips out there for burnt out GMs (believe<br />
me, I know), so these are focused on what a player can do to<br />
help their GM maintain enthusiasm and keep the game rolling.</p>
<p><strong>1. Give The GM Something To Work With</strong><br />
==============================<br />
Short test: Which character does the GM prefer to game with?</p>
<p>The GM knows Character A wants to bust up a local drug ring<br />
by finding the source and cutting it off. He also<br />
desperately needs to find the cure to a mystical infection<br />
ravaging his girlfriend, and to return to his village before<br />
his sister is married to the local bully against her wishes.</p>
<p>The GM knows Character B likes horses, wears a trench coat,<br />
and has a wicked left hook.</p>
<p>Answer? A, obviously. Not only is it going to be easier to<br />
plot out an involving session for Character A, it&#8217;s also<br />
going to be simpler to motivate the PC to get involved with<br />
conflicts. If the GM has to make up something on the fly to<br />
keep the game going, Character A is probably going to get a<br />
lead role because the GM knows what Character A wants.<br />
Character B will have to tag along for the ride or head for<br />
the sideline.</p>
<p>Maybe your character is already a fully realised, well-<br />
developed person with hooks, flaws, and a background full of<br />
loose ends. Does the GM know? While you might have given a<br />
list or summary to your GM at the beginning of the campaign,<br />
you will need to update it every now and then as the plot<br />
and your character develop. If the GM doesn&#8217;t know about<br />
your character&#8217;s hooks, they will never appear in the game.<br />
And without those hooks, there&#8217;s nothing for the GM to use<br />
to attach your character to the plot.</p>
<p>If you can&#8217;t think of anything, try using a pre-existing<br />
sub-plot. Character A&#8217;s interest in the drug ring might have<br />
stemmed from a brief brush with them in a previous session.<br />
Now, the player has decided the character is desperate to<br />
bring an end to their perfidy. Great. The GM can flesh out<br />
the NPCs and add more background without too much trouble.<br />
This is significantly easier than coming up with a gripping<br />
new plot from scratch.</p>
<p>Give your character driving goals and motivations, and make<br />
these abundantly clear to the GM. Your GM will be spending<br />
more time on plot lines they know you are interested in,<br />
taking your character places you want to go. In turn, you&#8217;ll<br />
be making the task of session prep that much easier on the<br />
GM, which cuts down on GM burnout and builds up their<br />
enjoyment and anticipation for each session. They already<br />
know you&#8217;ll enjoy what they have in store for you.</p>
<p><strong>2. Lend A Hand With The Technical Aspects</strong><br />
===========================<br />
The less peripheral paperwork a GM must track in a session,<br />
the more they can concentrate on the game itself.</p>
<p>That&#8217;s pretty straightforward. If your GM is answering<br />
questions from other players, looking up references,<br />
checking their session notes, making up a new NPC, and<br />
trying to describe the scene before you, the plot is going<br />
to get continuity errors and the action will start to lag as<br />
they hurry to catch up. Performing some of these tasks for<br />
the GM is only going to improve the game for you, especially<br />
when the alternative is sitting around waiting for the GM to<br />
catch up.</p>
<p>* Is the GM constantly handing over a source copy reference<br />
to the players? Get a second copy.</p>
<p>* Does the GM keep referencing the same pages for specific<br />
information? Build cue cards with all that information, such<br />
as for your spells or combat specialties, and give a set to<br />
the GM to keep.</p>
<p>* Can you help a player with a question? If the GM can avoid<br />
breaking off to help someone go over a technical aspect, the<br />
game is going to run more smoothly.</p>
<p>* Offer to role-play an NPC in an encounter.</p>
<p>* Start a game journal to keep detailed notes.</p>
<p>One of the best tasks a player ever performed for me was<br />
starting a gaming journal. The player kept a relatively<br />
detailed journal and published it in a Word document sent to<br />
myself and the other players later that week, so I only<br />
needed to take light notes in-session. Everything - NPC<br />
names, locations visited, what the players did and when -<br />
could be checked against the journal later. The journal also<br />
gave me a player&#8217;s eye view of the game. Was that last clue<br />
too oblique? Do I need to spend more time describing NPCs?<br />
What do the players think is really going on?</p>
<p>Bear in mind that simply asking, &#8220;Can I help?&#8221; is not<br />
practical. People will instantly react with, &#8220;No, I&#8217;m fine,<br />
thanks,&#8221; whether or not this is true. Come up with real<br />
solutions and implement them.</p>
<p><strong>3. Make Your Own Entertainment</strong><br />
============================<br />
It&#8217;s a lull in the game - for you. The GM left the room with<br />
Bob to run a scene. You can wait for them to get back, check<br />
through resources, or talk about what&#8217;s good on TV.<br />
Alternatively, you could turn to Jess on your left and start<br />
up an in-character conversation. It might not be about<br />
what&#8217;s happening. It might be the general kind of<br />
conversation you could have already had somewhere on the<br />
road, or it could be about Bob&#8217;s character&#8217;s toe-nail<br />
polish. The point is you aren&#8217;t depending on the GM for your<br />
gaming entertainment. You&#8217;re building your own characters,<br />
practicing basic improvisation skills, entertaining each<br />
other, and maintaining the tone and flow of the game. And -<br />
gasp! - the GM didn&#8217;t have to be there for you to do it.</p>
<p>You could also:<br />
* Pass notes to other players<br />
* Write letters home<br />
* Pull small, in-game pranks<br />
* Play sports<br />
* Flirt<br />
* Mock each other<br />
* Lay some bets<br />
* Improvise a game of invisible cards</p>
<p>Try anything that doesn&#8217;t affect the basic plot but is<br />
reasonable to do when stuck with a wait. Make sure it&#8217;s in-<br />
game, in-character entertainment so it keeps everyone in the<br />
game zone. This should also have the side benefit of<br />
distracting attention seekers - the players that disrupt the<br />
scene the GM is currently running in an attempt to get more<br />
spotlight time.</p>
<p>Some GMs hate this. It&#8217;s moving parts of the story out of<br />
their control, or they feel it&#8217;s disrupting other players.<br />
Some love it. It can be a great relief when the GM realises<br />
they aren&#8217;t the sole source of all entertainment for the<br />
game, and the players are able to entertain themselves when<br />
the GM has to concentrate on another player. Find out which<br />
GM you have and run with it.</p>
<p><strong>4. Acknowledgement</strong><br />
=============================<br />
Players get XP, treasure, sidekicks, and subplots. GMs get<br />
to see their carefully plotted groundwork twisted into<br />
destruction three minutes into the session. So when they do<br />
something well, tell them they did good!</p>
<p>Try to cite a specific example, and share your enthusiasm<br />
with them. &#8220;I was just stunned when it turned out the hot<br />
dog vendor was behind the blackmailing plot!&#8221; &#8220;I really<br />
liked the combat against the Jawa Flea Circus!&#8221;</p>
<p>Even if you&#8217;ve just had a less then stellar session, find<br />
something good about the game and mention it to the GM. They<br />
already know the session wasn&#8217;t as good as it could have<br />
been, and they need you to let them know you enjoyed it<br />
anyway.</p>
<p>Your enjoyment is one of the reasons they do this, after<br />
all. Like Pavlov&#8217;s dog, if your GM feels good when you game,<br />
they&#8217;re going to want to keep gaming with you.</p>
<p>* * *</p>
<p>Try using these tips to support your GM to help develop a<br />
long-lasting campaign and better sessions. Remember, a good<br />
GM is hard to find, and maintaining your own is the best way<br />
to make sure you always have one on hand.</p>
<p><a href="http://roleplayingtips.com/"><em>roleplayingtips.com</em></a></span>
</p>
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		<title>The Evil GM</title>
		<link>http://leo-sapiens.rpg.ee/2007/02/01/the-evil-gm/</link>
		<comments>http://leo-sapiens.rpg.ee/2007/02/01/the-evil-gm/#comments</comments>
		<pubDate>Thu, 01 Feb 2007 10:15:56 +0000</pubDate>
		<dc:creator>leo-sapiens</dc:creator>
		
		<category>roleplayingtips.com</category>

		<category>self reference</category>

		<guid isPermaLink="false">http://leo-sapiens.rpg.ee/2007/02/01/the-evil-gm/</guid>
		<description><![CDATA[From: Leslie Holm
==============================
==============================
My idea of a great GM is the one whose name makes you cringe
when you see it in your e-mail. The good kind of cringe,
mind you, where you shiver in delighted anticipation. Is my
character still alive? What horrors will she face today?
Nothing excites me more in a new game than hearing we have
an [...]]]></description>
			<content:encoded><![CDATA[<p><span>From: Leslie Holm<br />
==============================</span></p>
<p><span>==============================<br />
My idea of a great GM is the one whose name makes you cringe<br />
when you see it in your e-mail. The good kind of cringe,<br />
mind you, where you shiver in delighted anticipation. Is my<br />
character still alive? What horrors will she face today?<br />
Nothing excites me more in a new game than hearing we have<br />
an Evil GM.</p>
<p>There are Evil GMs and there are bad GMs. A bad GM is one<br />
who spends little time preparing, writes badly, or kills<br />
your character just out of spite. An evil GM creates<br />
thrilling adventures that surprise you at every turn and<br />
keeps you on your toes. Complacency is not an option with<br />
the Evil GM.</p>
<p>So, how do you get to be an Evil GM? Hard work, of course!<br />
Here are a few things I&#8217;ve observed my favorite GMs doing:</p>
<p><span>1) Kill someone!</span><br />
This isn&#8217;t the movies. Good guys don&#8217;t always win. When you<br />
have a group of people wandering around looking for trouble,<br />
sometime, somewhere, they are going to come up against<br />
something bigger, stronger, and meaner. If the dice dictate,<br />
let the character die!</p>
<p><span>2) Shake it up!</span><br />
At the inn, the PCs either meet someone with a quest or get<br />
woken up by adversaries. On a deserted road, they are<br />
attacked. In the dungeon, they kill monsters and find<br />
treasure. Boring! Seduce a PC in the inn, sprinkle annoying<br />
talking flowers along the road, flood the dungeon with<br />
butterflies.</p>
<p><span>3) Meet new people!</span><br />
Don&#8217;t let your NPCs become predictable. The man decked out<br />
in black chainmail carrying a wicked looking sword could be<br />
a garrulous paladin, while the young girl in pigtails with a<br />
winning smile could be cursed or possessed. An interesting<br />
way to do this is to create totally stereotypical NPCs and<br />
then switch their characteristics.<br />
</span><span><br />
<a href="http://roleplayingtips.com/"><span>roleplayingtips.com</span></a></span>
</p>
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		<title>Vampire restaurant</title>
		<link>http://leo-sapiens.rpg.ee/2007/02/01/vampire-restaurant/</link>
		<comments>http://leo-sapiens.rpg.ee/2007/02/01/vampire-restaurant/#comments</comments>
		<pubDate>Thu, 01 Feb 2007 10:09:14 +0000</pubDate>
		<dc:creator>leo-sapiens</dc:creator>
		
		<category>ru_nichtlustig</category>

		<category>vampire comics</category>

		<guid isPermaLink="false">http://leo-sapiens.rpg.ee/2007/02/01/vampire-restaurant/</guid>
		<description><![CDATA[
- Waiter! I have an AIDS virus in my soup!
ru_nichtlustig-vampires



]]></description>
			<content:encoded><![CDATA[<blockquote cite="http://community.livejournal.com/ru_nichtlustig/tag/%D0%B2%D0%B0%D0%BC%D0%BF%D0%B8%D1%80%D1%8B"><img src="http://static.flickr.com/86/273889366_b5774c0919.jpg?v=0" /></p>
<p>- Waiter! I have an AIDS virus in my soup!</p></blockquote>
<p class="citation"><em><cite><a href="http://community.livejournal.com/ru_nichtlustig/tag/%D0%B2%D0%B0%D0%BC%D0%BF%D0%B8%D1%80%D1%8B">ru_nichtlustig-vampires</a></cite></em></p>
<p><!-- technorati tags begin --></p>
<p><!-- technorati tags end -->
</p>
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		<title>Elves and friendly furry companions</title>
		<link>http://leo-sapiens.rpg.ee/2007/02/01/9/</link>
		<comments>http://leo-sapiens.rpg.ee/2007/02/01/9/#comments</comments>
		<pubDate>Thu, 01 Feb 2007 09:21:44 +0000</pubDate>
		<dc:creator>leo-sapiens</dc:creator>
		
		<category>silly rpg chats</category>

		<guid isPermaLink="false">http://leo-sapiens.rpg.ee/2007/02/01/9/</guid>
		<description><![CDATA[me: http://www.drawmanga.ru/tutors-characters/elfs.shtm
Batty: cuuute
Дружелюбные пушистые спутники эльфов
XD XD XD
me: must have those 
Batty: cries
wipes tears, LOLs some more
me: see
 even they say so
and I can&#8217;t have oooooone
cries
Batty: ur not elf.
also, uve got 3.
me: somewhat
Batty: 2 doggies and one adorable kitty.
me: Блеск в глазах крайне важен - без него у эльфов пропадает магическая искра духа
:P
Batty: cries some more
the comments [...]]]></description>
			<content:encoded><![CDATA[<p class="MsoNormal"><strong>me</strong>: <a href="http://www.drawmanga.ru/tutors-characters/elfs.shtm" target="_blank">http://www.drawmanga.ru/tutors-characters/elfs.shtm</a></p>
<p class="MsoNormal"><strong>Batty</strong>: cuuute<br />
Дружелюбные пушистые спутники эльфов</p>
<p class="MsoNormal">XD XD XD</p>
<p class="MsoNormal"><strong>me</strong>: must have those </p>
<p class="MsoNormal"><strong>Batty</strong>: <strong>cries</strong></p>
<p class="MsoNormal"><strong>wipes tears, LOLs some more</strong></p>
<p class="MsoNormal"><strong>me</strong>: see</p>
<p> even they say so</p>
<p>and I can&#8217;t have oooooone</p>
<p class="MsoNormal"><strong>cries</strong></p>
<p class="MsoNormal"><strong>Batty</strong>: ur not elf.</p>
<p class="MsoNormal">also, uve got 3.</p>
<p class="MsoNormal"><strong>me</strong>: somewhat</p>
<p class="MsoNormal"><strong>Batty</strong>: 2 doggies and one adorable kitty.</p>
<p class="MsoNormal"><strong>me</strong>: Блеск в глазах крайне важен - без него у эльфов пропадает магическая искра духа</p>
<p class="MsoNormal">:P</p>
<p class="MsoNormal"><strong>Batty</strong>: <strong>cries some more</strong></p>
<p class="MsoNormal">the comments are priceless</p>
<p class="MsoNormal"><strong>me</strong>: Тела эльфов могут иметь округлы формы и мускулы, но при этом создают впечатление гладких и нежных вместилищ миролюбивых душ.</p>
<p class="MsoNormal"><strong>Batty</strong>: aaaHAHAHHHH</p>
<p class="MsoNormal"><strong>me</strong>: Эльфы - удивительные создания, Они умеют выражать сильные эмоции - жалость, печаль, уныние, ликование, удивление, изумление и ярость</p>
<p class="MsoNormal">yeah</p>
<p class="MsoNormal">suprising, that</p>
<p class="MsoNormal">Сказочный народец очень осторожен: эльфы удирают, как олени, при первых признаках того, что их обнаружили.</p>
<p class="MsoNormal"><strong>Batty</strong>: just like every one else.</p>
<p class="MsoNormal">:))))))))))))))))))</p>
<p class="MsoNormal"><strong>me</strong>:(tell that to Tolkien elves)</p>
<p class="MsoNormal">(they just might bash ur head with a sword)</p>
<p class="MsoNormal"><strong>Batty</strong>: нимагубольшетагржать</p>
<p class="MsoNormal"><strong>me</strong>: (or put an arrow through ur eye by the light of the moon on the eyelid)</p>
<p class="MsoNormal">(:)))</p>
<p class="MsoNormal"><strong>Batty</strong>: right, they&#8217;ll just shoot in the eye before u realize u found em</p>
<p class="MsoNormal"><strong>me</strong>: Положение тела персонажа может выразить его индивидуальность. Вот несколько примеров различных «говорящих» поз</p>
<p class="MsoNormal"><a href="http://www.drawmanga.ru/images/ch-elfs/elf_08.jpg">http://www.drawmanga.ru/images/ch-elfs/elf_08.jpg</a></p>
<p class="MsoNormal"><strong>Batty</strong>: <strong>wipes tears</strong></p>
<p class="MsoNormal"><strong>me</strong>: that one says - I&#8217;m gay</p>
<p class="MsoNormal"><strong>Batty</strong>: :))))))))))))</p>
<p class="MsoNormal"><strong>add fluttering eyelashes and a handwave</strong></p>
<p class="MsoNormal"><strong>Batty</strong>: liek awww</p>
<p class="MsoNormal"><strong>me</strong>: the other one says - эльфы удирают, как олени, при первых признаках того, что их обнаружили?????!!!!</p>
<p class="MsoNormal"><strong>Batty</strong>: let me have a friendly furry companion (c)</p>
<p class="MsoNormal"><strong>me</strong>: I wouldn&#8217;t mind that winged fox</p>
<p class="MsoNormal">nifty to steal stuff</p>
<p class="MsoNormal"><strong>Batty</strong>: ur not gettin&#8217; any, sorry. </p>
<p class="MsoNormal"><strong>me</strong>: damn. can I get an ugly slimy aggressive companion then?</p>
<p class="MsoNormal"><strong>Batty</strong>: i mean, look at u. are u an elf? do ur eyes sparkle? does ur pose SPEAK? is ur body a gentle container for a loving soul? do u run away like a deer?</p>
<p class="MsoNormal"><strong>me</strong>: I do last part. well.. like a rat actually.. </p>
<p class="MsoNormal"><strong>Batty</strong>: are u sure it&#8217;s like a deer? XD</p>
<p class="MsoNormal">(exactly)</p>
<p class="MsoNormal"><strong>me</strong>: but that should count for something.</p>
<p class="MsoNormal">I&#8217;ve a loving soul!</p>
<p> <strong>Batty</strong>: Troll already has ugly aggressive companion. and u have the troll as ugly aggressive companion.</p>
<p><strong>me</strong>: it&#8217;s just misunderstood. yes. hm.</p>
<p><strong>Batty</strong>: isn&#8217;t that enough? XD</p>
<p><strong>me</strong>: lol :)</p>
<p><strong>Batty</strong>: (don&#8217;t tell troll)</p>
<p><strong>me</strong>: (he&#8217;s not positive about &#8220;companion&#8221; part?)</p>
<p>(:)</p>
<p><strong>Batty</strong>: (well, yes XD )</p>
<p class="MsoNormal">(also, he may think himself pretty, I have no idea.)</p>
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		<title>Vampire cops</title>
		<link>http://leo-sapiens.rpg.ee/2007/01/30/bampire-cops/</link>
		<comments>http://leo-sapiens.rpg.ee/2007/01/30/bampire-cops/#comments</comments>
		<pubDate>Tue, 30 Jan 2007 09:55:08 +0000</pubDate>
		<dc:creator>leo-sapiens</dc:creator>
		
		<category>silly rpg chats</category>

		<guid isPermaLink="false">http://leo-sapiens.rpg.ee/2007/01/30/bampire-cops/</guid>
		<description><![CDATA[Batty: sighs
had these interesting thoughts while on the bus. like, would &#8220;sucking&#8221; be police misdemeanor for a vampire cop?
(is hopeless)
me: hm
I do believe the whole concept of having a male lover would be wrong for a police officer. or by sucking do you mean drinking blood? In that case.. Uh.. I don&#8217;t know. I doubt [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Batty:</strong> <strong>sighs</strong></p>
<p>had these interesting thoughts while on the bus. like, would &#8220;sucking&#8221; be police misdemeanor for a vampire cop?</p>
<p>(is hopeless)</p>
<p><strong>me:</strong> hm</p>
<p>I do believe the whole concept of having a male lover would be wrong for a police officer. or by sucking do you mean drinking blood? In that case.. Uh.. I don&#8217;t know. I doubt there&#8217;s a law against vampires in police. That would be ridiculous.</p>
<p><strong>Batty:</strong> I actually meant blood, but worded it this way on purpose. (heard the Beavis and Butthead vs Vamp girls story?)</p>
<p><strong>me:</strong> (of course I did) %)</p>
<p><strong>Batty:</strong> (that&#8217;s what caused it XD)</p>
<p><strong>me:</strong> Anyway, it a <span class="st">virus</span></p>
<p><strong>Batty:</strong> (now I can&#8217;t think of it in any other way.)</p>
<p><strong>me:</strong> u cannot fire person for being sick</p>
<p><strong>Batty:</strong> Hm. Virus. Can he call in vampire to work? :P</p>
<p><strong>me:</strong> I doubt.. </p>
<p>But he can call in - torpor</p>
<p>or frenzy</p>
<p>lol</p>
<p><strong>Batty:</strong> it&#8217;s like calling in coma</p>
<p><strong>me:</strong> well.. he could get a note afterwards</p>
<p><strong>Batty :</strong> or catatonia</p>
<p><span> </span>I ATEN&#8217;T DEAD (note)</p>
<p>or actually, he is.</p>
<p><strong>me:</strong> like.. <em>Last Sunday I could not attain my duties because of a virus induced rage frenzy which resulted in a minor conflict with other virus infected people and a two day state of torpor.</em></p>
<p>whatever</p>
<p><strong>Batty:</strong> <em>&#8230;at this opportunity I&#8217;d also like to file a request for two new sets of uniform and ammo.</em></p>
<p><strong>Batty:</strong> <em>mine were damaged and / or lost as a consequence of the aforementioned occurence.</em></p>
<p>(I&#8217;m practicin&#8217;)</p>
<p><strong>me:</strong> Could one report fighting Sabbat troops in the forest?</p>
<p><strong>Batty:</strong> Masquerade breach :(</p>
<p><strong>me:</strong> hm</p>
<p>well..</p>
<p><strong>Batty:</strong> but you could say &#8220;terrorists&#8221; or &#8220;guerilla fighters&#8221;</p>
<p>or &#8220;mysterious gunmen&#8221;</p>
<p><strong>me:</strong> <em>Seven heavily armed individuals, suspectedly members of an aggressive religious cult..</em></p>
<p><strong>Batty:</strong> &#8220;tall dark handsome mysterious gunmen rawr&#8221;</p>
<p>(I floored myself)</p>
<p>but well, it could cause an investigation or sumthin&#8217;.</p>
<p><strong>me:</strong> <em>Aftewards they escaped, leaving no evidence but seven piles of strange dust.</em></p>
<p>Batty: <em>gathered examples included for lab analysis.</em></p>
<p><strong>me:</strong> :)</p>
<p>wonder what it will show</p>
<p><strong>Batty:</strong> burnt flesh?</p>
<p><strong>me:</strong> eh.. ugh</p>
<p><strong>Batty:</strong> yeah.
</p>
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		<title>Kindred Virus</title>
		<link>http://leo-sapiens.rpg.ee/2007/01/30/kindred-virus/</link>
		<comments>http://leo-sapiens.rpg.ee/2007/01/30/kindred-virus/#comments</comments>
		<pubDate>Tue, 30 Jan 2007 09:44:58 +0000</pubDate>
		<dc:creator>leo-sapiens</dc:creator>
		
		<category>silly rpg chats</category>

		<guid isPermaLink="false">http://leo-sapiens.rpg.ee/2007/01/30/kindred-virus/</guid>
		<description><![CDATA[me: (wtF) ( http://wiki.white-wolf.com/worldofdarkness/index.php/Kindred_Virus )
Batty: (*cries*)
me: (imagine a vampire seeing a thing like that in wiki)
(the reaction)
Batty: (%))))))))))
(I&#8217;ll just pretend I never saw that, k? I&#8217;ll just go on living my life&#8230;)
(also, they forgot Malks.)
( D: )
me: (of course they did)
(mortal encountering a malk, prefers to forget)
(:P)
Batty: (the mists, THEY WORK! %)) )
me: (we could [...]]]></description>
			<content:encoded><![CDATA[<p><strong>me:</strong> (wtF) ( <a href="http://wiki.white-wolf.com/worldofdarkness/index.php/Kindred_Virus" target="_blank"><span>http://wiki.white-wolf.com/worldofdarkness/index.php/Kindred_Virus</span></a> )</p>
<p><strong>Batty:</strong> (*cries*)</p>
<p><strong>me:</strong> (imagine a vampire seeing a thing like that in wiki)</p>
<p>(the reaction)</p>
<p><strong>Batty:</strong> (%))))))))))</p>
<p>(I&#8217;ll just pretend I never saw that, k? I&#8217;ll just go on living my life&#8230;)</p>
<p>(also, they forgot Malks.)</p>
<p>( D: )</p>
<p><strong>me:</strong> (of course they did)</p>
<p>(mortal encountering a malk, prefers to forget)</p>
<p>(:P)</p>
<p><strong>Batty: </strong>(the mists, THEY WORK! %)) )</p>
<p><strong>me:</strong> (we could ADD malks)</p>
<p>(awwww. Torie lovers. not a single &#8220;degenerate&#8221;)</p>
<p><strong>Batty:</strong></p>
<p>(Hm&#8230; well, maybe Malks aren&#8217;t in cause they&#8217;re the ones who conceived it :P )</p>
<p>(I mean, could a sane person do it?)</p>
<p><strong>me:</strong> (:)))</p>
<p><strong>Batty:</strong> (I SEE MAD PPL)</p>
<p><strong>me:</strong> (wtf, <span class="st">virus</span>)</p>
<p><strong>Batty:</strong> (srsly.)</p>
<p><strong>me:</strong> (kill them all)</p>
<p><strong>Batty:</strong> (humans? noo, we&#8217;ll starve!)</p>
<p><strong>me:</strong> (damn)</p>
<p><strong>Batty:</strong> (I know. :( )</p>
<p><strong>me: </strong>(oh, the power of underestimation)<strong></strong></p>
<p>(&#8221;The Nosferatu are unpleasant to look at.&#8221;)</p>
<p><strong>Batty:</strong> (No comments. Please move on, citizen.)</p>
<p><strong>me:</strong> ( O_O )</p>
<p>(The first strain of the Kindred <span class="st">Virus</span> to evolve was the Nosferatu. Eventually the <span class="st">virus</span> mutated into new strains, starting with the Gangrels, who were quickly followed by the Ventrue, then the Toreador strain came, and finally the Brujah were the last clan to evolve. Because they are averse to each other on a pheromonal level, the Brujah and the Gangrel quickly became mortal enemies. The Nosferatu came to rule the other strains/clans, who feared them for their power. At some point the Toreador created music. )</p>
<p>( O_O )</p>
<p><strong>Batty: </strong></p>
<p>(Nosferatus do not rule.)</p>
<p><strong>me:</strong> (are u positive?)</p>
<p><strong>Batty:</strong> (It cannot be.)</p>
<p><strong>me:</strong> (cause that would shutter my world)</p>
<p><strong>Batty:</strong> (&#8230;no comments. =_= There&#8217;s nothing to see here. Move on please.)</p>
<p>(*is scarred for life*)
</p>
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		</item>
		<item>
		<title>Something special</title>
		<link>http://leo-sapiens.rpg.ee/2007/01/30/5/</link>
		<comments>http://leo-sapiens.rpg.ee/2007/01/30/5/#comments</comments>
		<pubDate>Tue, 30 Jan 2007 09:34:40 +0000</pubDate>
		<dc:creator>leo-sapiens</dc:creator>
		
		<category>ru_nichtlustig</category>

		<category>vampire comics</category>

		<guid isPermaLink="false">http://leo-sapiens.rpg.ee/2007/01/30/5/</guid>
		<description><![CDATA[
- Oh, relax. So you can&#8217;t turn into a bat like all the other vampires. Being an ant-eater you still remain special.
- I wish I could remain something not as special.
 ru_nichtlustig - vampires

]]></description>
			<content:encoded><![CDATA[<p><a href="http://leo-sapiens.rpg.ee/files/2007/01/365059678_4c5850f4d0_o1.jpg" title="365059678_4c5850f4d0_o1.jpg"><img src="http://leo-sapiens.rpg.ee/files/2007/01/365059678_4c5850f4d0_o1.jpg" border="0" /></a></p>
<p>- Oh, relax. So you can&#8217;t turn into a bat like all the other vampires. Being an ant-eater you still remain special.</p>
<p>- I wish I could remain something not as special.</p>
<p><a href="http://community.livejournal.com/ru_nichtlustig/tag/%D0%B2%D0%B0%D0%BC%D0%BF%D0%B8%D1%80%D1%8B"> ru_nichtlustig - vampires</a>
</p>
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